This is an excerpt from Grant Morrison's "Pop Magic!" -- a how-to guide for sigils published in DISINFO's 2008 Book of Lies: The Disinformation Guide to Magick and the Occult. 

 

POP MAGIC!
Grant Morrison

 

POP MAGIC! is Magic! For the People. Pop Magic! is Naked Magic! Pop Magic! lifts the 7 veils and shows you the tits of the Infinite.


Katy Perry, Dark Horse, feat. Juicy J (2014)


THINKING ABOUT IT
All you need to begin the practice of magic is concentration, imagination and the ability to laugh at yourself and learn from mistakes. Some people like to dress up as Egyptians or monks to get themselves in the mood; others wear ani­mal masks or Barbarella costumes. The use of ritual para­phernalia functions as an aid to the imagination only.

Anything you can imagine, anything you can symbolize, can be made to produce magical changes in your environment.


FIRST STEPS ON THE PATH
Magic is easy to do. Dozens of rulebooks and instruction manuals are available in the occult or “mind, body and spirit” sections of most modern bookstores. Many of the older manuals were written during times when a powerful and vindictive Church apparatus was attempting to suppress all roads to the truth but most of them are generally so heavily coded and disguised behind arcane symbol sys­tems that it's hardly worth the bother—except for an idea of how other people used THEIR imaginative powers to interpret non-ordinary contacts and communications. 


Master's of Darkness: Aleister Crowley, The Wickedest Man in the World, Directed by Neil Rawles, 2002. 


Aleister Crowley—magic's Picasso—wrote this and I can't say it any better than he did:

“In this book it is spoken of the sephiroth and the paths, of spirits and conjurations, of gods, spheres, and planes and many other things which may or may not exist. It is immaterial whether they exist or not. By doing certain things, certain results follow; students are most earnestly warned against attributing objective reality or philosophical validity to any of them.”

This is the most important rule of all, which is why it's here at the start. As you continue to learn and develop your own psychocosms and styles of magical practice, as you encounter stranger and stranger denizens of the Hellworlds and Hyperworlds, you'll come back to these words of wisdom again and again with a fresh under­standing each time.


HOW TO BE A MAGICIAN
Simple. Declare yourself a magician, behave like a magician, practice magic every day.

Be honest about your progress, your successes and failures. Tripping on 500 mushrooms might loosen your astral sphincter a little but it will not generally confer upon you any of the benefits of the magic I'm discussing here. Magic is about what you bring BACK from the Shining Realms of the Uberconscious. The magician dives into the Immense Other in search of tips and hints and treasures s/he can bring home to enrich life in the solid world. And if necessary, Fake it till you make it.


HOW TO BE A MAGICIAN 2
Read lots of books on the subject to get in the mood. Talking about magic with non-magicians is like talking to virgins about shagging. Reading about magic is like reading about sex; it will get you horny for the real thing but it won't give you nearly as much fun.

Reading will give you a feel for what's crap and what can usefully be adapted to your own style. Develop discrimination. Don't buy into cults, aliens, paranoia, or compla­cency. Learn whom to trust and whom to steer clear of.


HOW TO BE A MAGICIAN 3
Put down the books, stop making excuses and START.


MAGICAL CONSCIOUSNESS


Coil, Windowpane, 1990. Video by Peter Christopherson. 


Magical consciousness is a particular way of seeing and interacting with the real world. I experience it as what I can only describe as a "head-click," a feeling of absolute cer­tainty accompanying a percep­tual shift which gives real world transactions the numi­nous, uncanny feeling of dreams. Magical conscious­ness is a way of experiencing and participating with the local environment in a heightened, significant manner, similar to the effects of some drug trips, Salvador Dali's "Paranoiac/critical" method, near death experiences, etc. Many apparently precognitive and telepathic latencies become more active during periods of magical conscious­ness. This is the state in which tea leaves are read, curs­es are cast, goals are scored, poems are written.

Magical Consciousness can be practiced until it merges with and becomes everyday consciousness. Maintained at these levels it could interfere with your lifestyle unless you have one which supports long periods of richly associative thought.


EXPERIMENT:
As a first exercise in magical consciousness spend five minutes looking at everything around you as if ALL OF IT was trying to tell you something very important. How did that light bulb come to be here exactly? Why does the murder victim in the newspaper have the same unusual surname as your father-in-law? Why did the phone ring, just at that moment and what were you thinking when it did?

What's that water stain on the wall of the building opposite? How does it make you feel?

Five minutes of focus during which everything is significant, everything is luminous and heavy with meaning, like the objects seen in dreams.

Go.
 


Henry Cornelius Agrippa, Fourth Book of Occult Philosophy, 1665. (Later reprinted in Francis Barrett's well-known ceremonial handbook The Magus in 1801.)


SIGILS
In the Pop Magic! style, the sigil (sij-ill) is the first and one of the most effective of all the weapons in the arsenal of any modern magician.

The sigil technique was reconceptualized and modernized by Austin Osman Spare in the early 20th century and popularized by Chaos Magicians and Thee Temple ov Psychick Youth in the 19 hundred and 80s.

A sigil is a magically charged symbol like this one:

  

The sigil takes a magical desire or intent—let's say “IT IS MY DESIRE TO BE A GREAT ACTOR” (you can, of course, put any desire you want in there) and folds it down, cre­ating a highly-charged symbol. The desire is then forgot­ten. Only the symbol remains and can then be charged to full potency when the magician chooses.

Forgetting the desire in its verbal form can be difficult if you've started too ambitiously. There's no point charging a sigil to win the lottery if you don't buy a ticket. Start with stuff that's not too emotionally involving.

I usually sigilize to meet people I'm interested in, or for par­ticular qualities I'll need in a given situation. I've also used sigils for healing, for locating lost objects and for mass global change. I've been using them for 20 years and they ALWAYS work.

For me, the period between launching the sigil and its manifestation as a real world event is usually 3 days, 3 weeks or 3 months depending on the variables involved.

I repeat: sigils ALWAYS work.

So. Begin your desire's transformation into pure throbbing symbol in the following fashion:

First remove the vowels and the repeating letters to leave a string of consonants—TSMYDRBGC.

Now start squashing the string down, throwing out or com­bining lines and playing with the letters until only an appropriately witchy-looking glyph is left. When you're sat­isfied it's done, you may wind up with something like this:

  

Most homemade sigils look a little spooky or alien—like UFO writing or witchy wall-scratchings. There are no rules as to how your sigil should look as long as it WORKS for you. RESULTS ONLY are important at this stage. If some­thing doesn't work, try something else. The point is not to BELIEVE in magic, the point is to DO it and see how it works. This is not religion and blind faith plays no part.

Charging and launching your sigil is the fun part (it's often advisable to make up a bunch of sigils and charge them up later when you've forgotten what they originally represented).

Now, most of us find it difficult at first to maintain the pre­cise Zen-like concentration necessary to work large-scale magic. This concentration can be learned with time and effort but in the meantime, sigils make it easy to sidestep years of training and achieve instant success. To charge your sigil you must concentrate on its shape, and hold that form in your mind as you evacuate all other thoughts.

Almost impossible, you might say, but the human body has var­ious mechanisms for inducing brief "no-mind" states. Fasting, spinning, intense exhaustion, fear, sex, the fight-or-flight response; all will do the trick. I have charged sigils while bungee jumping, lying dying in a hospital bed, experiencing a total solar eclipse and dancing to Techno. All of these methods proved to be highly effective but for the eager beginner nothing beats the WANK TECHNIQUE. 
 


A message from Thee Temple ov Psychic Youth, 1983

 

Some non-magicians, I've noticed, convulse with nervous laughter whenever I mention the word "masturbation" (and no wonder; next to wetting the bed or shitting in your own cat's box for a laugh, it's the one thing no-one likes to admit to).

Be that as it may, magical masturbation is actually more fun and equally, more serious, than the secular hand shandy, and all it requires is this: at the moment of orgasm, you must see the image of your chosen sigil blazing before the eyes in your mind and project it outwards into the ethereal mediaspheres and logoverses where desires swarm and condense into flesh. The sigil can be written on paper, on your hand or your chest, on the forehead of a lover or wher­ever you think it will be most effective.

At the white-hot instant of orgasm, consciousness blinks. Into this blink, this abyssal crack in perception, a sigil can be launched. [...]

Forget the wanking for just one moment if you can and remember that the sigil is the important part of the magic being performed here. The moment of orgasm will clear your mind, that's all. There are numerous other ways to clear your mind and you can use any of them. Dancing or spinning to exhaustion is very effective. Meditation is effective but takes years to learn properly. Fear and shock are very good for charging sigils, so you could probably watch a scary movie and launch your sigil at the bit where the hero's head comes bouncing down the alu­minum stepladder into his girlfriend's lap. A run around the block clutching a sigil might be enough to charge it, so why not experiment? [...]

USE ONLY WHAT WORKS.
 

SIGILS: DISPOSAL
Some people keep their sigils, some dispose of them in an element appropriate to the magician's intent (I have burned, buried, flushed away and scattered sigils to the winds, depending on how I felt about them. Love-sigils went to water—flushed down the toilet or thrown into rivers or boiled in kettles. War-sigils were burned etc.... Some of my sigils are still around because I decided they were slow-burners and worth keeping. Some are even still in print. Do what feels right and produces results.)

Soiled paper and tissues can easily be disposed of in your mum's purse or the pocket of dad's raincoat.


VIRAL SIGILS
The viral sigil also known as the BRAND or LOGO is not of recent development (see “Christianity,” “the Nazis” and any flag of any nation) but has become an inescapable global phenomenon in recent years. It's easy to see the Nazi movement as the last gasp of Imperial Age thinking; these visionary savages still thought world domination meant tramping over the "enemy" and seizing his real estate. If only they'd had the foresight to see that global domination has nothing to do with turf and everything to do with media they would have anticipated corporate stealth-violence methods and com­bined them with their undoubted design sense; the rejected artists who engineered the Third Reich might have created the 20th century's first global superbrand and spared the lives of many potential consumers. The McDonald's Golden Arches, the Nike swoosh and the Virgin autograph are all corporate viral sigils.

Corporate sigils are super-breeders. They attack unbrand­ed imaginative space. They invade Red Square, they infest the cranky streets of Tibet, they etch themselves into hair­styles. They breed across clothing, turning people into advertising hoardings. They are a very powerful develop­ment in the history of sigil magic, which dates back to the first bison drawn on the first cave wall.

The logo or brand, like any sigil, is a condensation, a com­pressed. symbolic summing up of the world of desire which the corporation intends to represent. The logo is the only visible sign of the corporate intelligence seething behind it. Walt Disney died long ago but his sigil, that familiar, cartoonish signature, persists, carrying its own vast weight of meanings, associations, nostalgia and sig­nificance. People are born and grow up to become Disney executives, mouthing the jargon and the credo of a living corporate entity. Walt Disney the man is long dead and frozen (or so folk myth would have it) but Disney, the immense, invisible corporate egregore persists.

Corporate entities are worth studying and can teach the observant magician much about what we really mean when we use the word "magic." They and other ghosts like them rule our world of the early 21st century.
 

EXPERIMENT
Think hard about why the Coca-Cola spirit is stronger than the Dr. Pepper spirit (what great complex of ideas, longings and deficiencies has the Coke logo succeeded in con­densing into two words, two colors, taking Orwell's 1984 concept of Newspeak to its logical conclusion?). Watch the habits of the world's great corporate predators like FOX, MICROSOFT or AOL TIME WARNER. Track their movements over time. Observe their feeding habits and methods of predation, monitor their repeated behaviors and note how they react to change and novelty. Learn how to imitate them, steal their successful strategies and use them as your own. Form your own limited company or corporation. It's fairly easy to do with some paperwork and a small amount of money. Create your own brand, your own logo and see how quickly you can make it spread and interact with other corporate entities.

Build your own god and set it loose.
 

 
The moment of revelation. THEY LIVE, Directed by John Carpenter, 1988.
 

HYPERSIGILS
The “hypersigil” or “supersigil” develops the sigil con­cept beyond the static image and incorporates elements such as characterization, drama and plot. The hypersigil is a sigil extended through the fourth dimension. My own comic book series The Invisibles was a six-year long sigil in the form of an occult adventure story, which consumed and recreated my life during the period of its composi­tion and execution. The hypersigil is an immensely pow­erful and sometimes dangerous method for actually altering reality in accordance with intent. Results can be remarkable and shocking.

 

EXPERIMENT:
After becoming familiar with the traditional sigil method, see if you can create your own hypersigil. The hypersigil can take the form of a poem, a story, a song, a dance or any other extended artistic activity you wish to try. This is a newly developed technology so the parameters remain to be explored. It is important to become utterly absorbed in the hypersigil as it unfolds; this requires a high degree of absorption and concentration (which can lead to obsession but so what? You can always banish at the end) like most works of art. The hypersigil is a dynamic miniature model of the magician's universe, a hologram, microcosm or “voodoo doll” which can be manipulated in real time to produce changes in the macrocosmic envi­ronment of “real” life.

[...]

REVOLT INTO MAGIC!
Becoming a magician is in itself a revolutionary act with far-reaching consequences. Before you set out to destroy “the System,” however, first remember that we made it and in our own interests. We sustain it constantly, either in agreement, with our support, or in opposition with our dissent. The opponents of the System are as much a function of the System as its defenders. The System is a ghost assembled in the minds of human beings operating within "the System.” It is a virtual parent we made to look after us. We made it very big and difficult to see in its entirety and we serve it and nourish it every day. Are there ever any years when no doctors or policemen are born? Why do artists rarely want to become policemen?

For every McDonald's you blow up, "they" will build two. Instead of slapping a wad of Semtex between the Happy Meals and the plastic tray, work your way up through the ranks, take over the board of Directors and turn the company into an international laughing stock. You will learn a great deal about magic on the way. Then move on to take out Disney, Nintendo, anyone you fancy. What if "the System" isn't our enemy after all? What if instead it's our playground? The natural environments into which we pop magicians are born? Our jungle, ocean and ice floe...to bargain with and dance around and transform, as best we can, into poetry?

What if, indeed?

 

 

 


 

Grant Morrison is a writer and occultist best known for his work in the comic book industry, including All-Star Superman (2005-2008), The Invincibles (1994-2000) and Batman: Arkham Asylum (1989).